using System;
using System.Collections.Generic;
using System.Text;
using System.Net.Sockets;
using System.Threading;

namespace PokerLearner.Poker
{
	public class PlayerData
	{
		/*private TcpClient client;
		public TcpClient Client
		{
			get { return client; }
		}*/

		private Socket socket;
		public Socket Socket
		{
			get { return socket; }
		}

		private Thread clientThread;
		public Thread ClientThread
		{
			get { return clientThread; }
		}

		private Card[] pocket;
		public Card[] Pocket
		{
			get { return pocket; }
			set { pocket = value; }
		}

		private Hand hand;
		public Hand Hand
		{
			get { return hand; }
			set { hand = value; }
		}

		public PlayerData(Socket socket, Thread thread)
		{
			this.socket = socket;
			//this.client = client;
			//networkBuffer = new byte[bufferSize];
			clientThread = thread;
		}
	}
}
